And my sincere apologies to anyone who's emailed me today (and probably the next couple of days) - it's inbox insanity. I never realized it was possible to get so many twitter notifications that I literally couldn't read them faster than they appeared. Overall it's been a long and educational day for me. You'll probably know which camp you fall into by the time you beat the first boss. My suspicion is that this differentiation is due player preference rather than an actual shortcoming of the story - some preferring the story to be complex and winding while others like the story to be more immediate and visceral. This is quite a difficult thing for me to comment on not just because of spoilers, but because the story is so complex it makes it hard to narrow down just what left some people with a hollow feeling while others seemingly had their minds blown. AV is rightfully compared to Super Metroid, but I actually wanted to somewhere between NES Metroid and its SNES sequel - where it's less obvious what you're "meant" to do and so gives more meaning to your own power to explore.Ī secondary criticism of the game were the plot (Destructoid called Trace a "one-note good guy" and IGN critiqued it as having a "forgettable story" and "overabundance of exposition"), which conversely is one of the biggest things praised by other outlets. As you're doing so, you're also meant to stumble upon lots of secrets that hopefully make it feel worth it. You are meant to get lost and spend a lot of time wandering aimlessly. I think I should make clear that this was a purposeful decision, so, if that's not your thing - go back! As much as I want Axiom Verge to appeal to others, it was more made as something I would enjoy - the kind of game that I wished existed but doesn't anymore. One of the biggest criticisms of the game was the map system - the lack of fast travel, the lack of objective markers, the lack of map markers showing where you needed certain items to progress. But IGN's 7.9, while a decimal point lower, is quite critical, and reads a bit like a "C+" for effort. Peter Brown's GameSpot review is almost completely positive you get the feeling that this is a "happy" 8 (and possibly even an auspicious sign if you're a Chinese numerologist). It's interesting to note the differences similar scores makes between outlets. Lastly, doesn't give out review scores but their Joe Couture's text was glowing - the kind of review you dream of reading when you're making it. Also Jeff Gerstman's Giant Bomb review - wow! From what I gather, he hasn't handed out a 5 star rating in about two years, so he made a special exception for AV, which rules. It was really encouraging to read some of the high scores, particularly USGamer, which I always felt was like the spiritual successor to 1UP, both of which cater to the sort of community that Axiom Verge is targeted for. And if we’re lucky, the giants of the industry will learn a thing or two from these indie marvels.As of this moment, the Metacritic Score stands at 87, which is better than any game I've ever worked on, including AAA heavy hitters (EA Sports), so, that's pretty friggin' fantastic. Independent games have the capacity to move video games forward the trends in indie games now might be the ones you see in larger games in the next few years. ![]() ![]() Undertale is not only the best indie game of the year, but one of the best games I’ve played in a long, long time. Suffice to say, though, Undertale takes video games as a medium to task while simultaneously showing us what they’re capable of. And that’s exactly what we should ask of our independent games. But I won’t spoil too much you’ll want to find out what I’m talking about for yourself. It bends its own design parameters to their breaking point, then breaks them under the weight of a few outlandish ideas that exist outside the traditional boundaries of video games. Boss fights frequently mess with the scope of combat, turning the game into an old-school shooter like Galaga or a platformer for the duration of the fight. Though it starts out as an average RPG, it only uses that form as springboard to mess with every apsect of its design. Axiom Verge 2 - Full Game Walkthrough (Gameplay)This is the complete playthrough of Axiom Verge 2 on Nintendo SwitchAxiom Verge 2 is a 2D metroidvania acti. Hammond and Trace are also somewhat close friends, as Hammond is the only one who sticks by Traces side when he is outcast by other scientists. ![]() It introduces a gaming archetype (in this case, the role-playing game), then interrogates every aspect of that archetype to deliver new experiences it uses its small team to nimbly implement ideas big-budget games would have a hard time realizing. Description Doctor Elizabeth Hammond is Traces colleague at the New Mexico laboratory where Traces accident occurs in the games opening cutscene. Undertale does everything an independent title should do.
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